📄 Source: AchievementResetResponse.php
<?php
/*
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
namespace Google\Service\GamesManagement;
class AchievementResetResponse extends \Google\Model
{
/**
* The current state of the achievement. This is the same as the initial state
* of the achievement. Possible values are: - "`HIDDEN`"- Achievement is
* hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" -
* Achievement is unlocked.
*
* @var string
*/
public $currentState;
/**
* The ID of an achievement for which player state has been updated.
*
* @var string
*/
public $definitionId;
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `gamesManagement#achievementResetResponse`.
*
* @var string
*/
public $kind;
/**
* Flag to indicate if the requested update actually occurred.
*
* @var bool
*/
public $updateOccurred;
/**
* The current state of the achievement. This is the same as the initial state
* of the achievement. Possible values are: - "`HIDDEN`"- Achievement is
* hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" -
* Achievement is unlocked.
*
* @param string $currentState
*/
public function setCurrentState($currentState)
{
$this->currentState = $currentState;
}
/**
* @return string
*/
public function getCurrentState()
{
return $this->currentState;
}
/**
* The ID of an achievement for which player state has been updated.
*
* @param string $definitionId
*/
public function setDefinitionId($definitionId)
{
$this->definitionId = $definitionId;
}
/**
* @return string
*/
public function getDefinitionId()
{
return $this->definitionId;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `gamesManagement#achievementResetResponse`.
*
* @param string $kind
*/
public function setKind($kind)
{
$this->kind = $kind;
}
/**
* @return string
*/
public function getKind()
{
return $this->kind;
}
/**
* Flag to indicate if the requested update actually occurred.
*
* @param bool $updateOccurred
*/
public function setUpdateOccurred($updateOccurred)
{
$this->updateOccurred = $updateOccurred;
}
/**
* @return bool
*/
public function getUpdateOccurred()
{
return $this->updateOccurred;
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(AchievementResetResponse::class, 'Google_Service_GamesManagement_AchievementResetResponse');
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