📄 Source: PlayerAchievement.php
<?php
/*
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
namespace Google\Service\Games;
class PlayerAchievement extends \Google\Model
{
/**
* Achievement is hidden.
*/
public const ACHIEVEMENT_STATE_HIDDEN = 'HIDDEN';
/**
* Achievement is revealed.
*/
public const ACHIEVEMENT_STATE_REVEALED = 'REVEALED';
/**
* Achievement is unlocked.
*/
public const ACHIEVEMENT_STATE_UNLOCKED = 'UNLOCKED';
/**
* The state of the achievement.
*
* @var string
*/
public $achievementState;
/**
* The current steps for an incremental achievement.
*
* @var int
*/
public $currentSteps;
/**
* Experience points earned for the achievement. This field is absent for
* achievements that have not yet been unlocked and 0 for achievements that
* have been unlocked by testers but that are unpublished.
*
* @var string
*/
public $experiencePoints;
/**
* The current steps for an incremental achievement as a string.
*
* @var string
*/
public $formattedCurrentStepsString;
/**
* The ID of the achievement.
*
* @var string
*/
public $id;
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#playerAchievement`.
*
* @var string
*/
public $kind;
/**
* The timestamp of the last modification to this achievement's state.
*
* @var string
*/
public $lastUpdatedTimestamp;
/**
* The state of the achievement.
*
* Accepted values: HIDDEN, REVEALED, UNLOCKED
*
* @param self::ACHIEVEMENT_STATE_* $achievementState
*/
public function setAchievementState($achievementState)
{
$this->achievementState = $achievementState;
}
/**
* @return self::ACHIEVEMENT_STATE_*
*/
public function getAchievementState()
{
return $this->achievementState;
}
/**
* The current steps for an incremental achievement.
*
* @param int $currentSteps
*/
public function setCurrentSteps($currentSteps)
{
$this->currentSteps = $currentSteps;
}
/**
* @return int
*/
public function getCurrentSteps()
{
return $this->currentSteps;
}
/**
* Experience points earned for the achievement. This field is absent for
* achievements that have not yet been unlocked and 0 for achievements that
* have been unlocked by testers but that are unpublished.
*
* @param string $experiencePoints
*/
public function setExperiencePoints($experiencePoints)
{
$this->experiencePoints = $experiencePoints;
}
/**
* @return string
*/
public function getExperiencePoints()
{
return $this->experiencePoints;
}
/**
* The current steps for an incremental achievement as a string.
*
* @param string $formattedCurrentStepsString
*/
public function setFormattedCurrentStepsString($formattedCurrentStepsString)
{
$this->formattedCurrentStepsString = $formattedCurrentStepsString;
}
/**
* @return string
*/
public function getFormattedCurrentStepsString()
{
return $this->formattedCurrentStepsString;
}
/**
* The ID of the achievement.
*
* @param string $id
*/
public function setId($id)
{
$this->id = $id;
}
/**
* @return string
*/
public function getId()
{
return $this->id;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#playerAchievement`.
*
* @param string $kind
*/
public function setKind($kind)
{
$this->kind = $kind;
}
/**
* @return string
*/
public function getKind()
{
return $this->kind;
}
/**
* The timestamp of the last modification to this achievement's state.
*
* @param string $lastUpdatedTimestamp
*/
public function setLastUpdatedTimestamp($lastUpdatedTimestamp)
{
$this->lastUpdatedTimestamp = $lastUpdatedTimestamp;
}
/**
* @return string
*/
public function getLastUpdatedTimestamp()
{
return $this->lastUpdatedTimestamp;
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(PlayerAchievement::class, 'Google_Service_Games_PlayerAchievement');
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