📄 Source: Player.php
<?php
/*
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
namespace Google\Service\Games;
class Player extends \Google\Model
{
/**
* There is no relationship between the players.
*/
public const FRIEND_STATUS_NO_RELATIONSHIP = 'NO_RELATIONSHIP';
/**
* The player and requester are friends.
*/
public const FRIEND_STATUS_FRIEND = 'FRIEND';
/**
* The base URL for the image that represents the player.
*
* @var string
*/
public $avatarImageUrl;
/**
* The url to the landscape mode player banner image.
*
* @var string
*/
public $bannerUrlLandscape;
/**
* The url to the portrait mode player banner image.
*
* @var string
*/
public $bannerUrlPortrait;
/**
* The name to display for the player.
*
* @var string
*/
public $displayName;
protected $experienceInfoType = PlayerExperienceInfo::class;
protected $experienceInfoDataType = '';
/**
* The friend status of the given player, relative to the requester. This is
* unset if the player is not sharing their friends list with the game.
*
* @var string
*/
public $friendStatus;
/**
* Per-application unique player identifier.
*
* @var string
*/
public $gamePlayerId;
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#player`
*
* @var string
*/
public $kind;
protected $nameType = PlayerName::class;
protected $nameDataType = '';
/**
* The player ID that was used for this player the first time they signed into
* the game in question. This is only populated for calls to player.get for
* the requesting player, only if the player ID has subsequently changed, and
* only to clients that support remapping player IDs.
*
* @var string
*/
public $originalPlayerId;
/**
* The ID of the player.
*
* @var string
*/
public $playerId;
protected $profileSettingsType = ProfileSettings::class;
protected $profileSettingsDataType = '';
/**
* The player's title rewarded for their game activities.
*
* @var string
*/
public $title;
/**
* The base URL for the image that represents the player.
*
* @param string $avatarImageUrl
*/
public function setAvatarImageUrl($avatarImageUrl)
{
$this->avatarImageUrl = $avatarImageUrl;
}
/**
* @return string
*/
public function getAvatarImageUrl()
{
return $this->avatarImageUrl;
}
/**
* The url to the landscape mode player banner image.
*
* @param string $bannerUrlLandscape
*/
public function setBannerUrlLandscape($bannerUrlLandscape)
{
$this->bannerUrlLandscape = $bannerUrlLandscape;
}
/**
* @return string
*/
public function getBannerUrlLandscape()
{
return $this->bannerUrlLandscape;
}
/**
* The url to the portrait mode player banner image.
*
* @param string $bannerUrlPortrait
*/
public function setBannerUrlPortrait($bannerUrlPortrait)
{
$this->bannerUrlPortrait = $bannerUrlPortrait;
}
/**
* @return string
*/
public function getBannerUrlPortrait()
{
return $this->bannerUrlPortrait;
}
/**
* The name to display for the player.
*
* @param string $displayName
*/
public function setDisplayName($displayName)
{
$this->displayName = $displayName;
}
/**
* @return string
*/
public function getDisplayName()
{
return $this->displayName;
}
/**
* An object to represent Play Game experience information for the player.
*
* @param PlayerExperienceInfo $experienceInfo
*/
public function setExperienceInfo(PlayerExperienceInfo $experienceInfo)
{
$this->experienceInfo = $experienceInfo;
}
/**
* @return PlayerExperienceInfo
*/
public function getExperienceInfo()
{
return $this->experienceInfo;
}
/**
* The friend status of the given player, relative to the requester. This is
* unset if the player is not sharing their friends list with the game.
*
* Accepted values: NO_RELATIONSHIP, FRIEND
*
* @param self::FRIEND_STATUS_* $friendStatus
*/
public function setFriendStatus($friendStatus)
{
$this->friendStatus = $friendStatus;
}
/**
* @return self::FRIEND_STATUS_*
*/
public function getFriendStatus()
{
return $this->friendStatus;
}
/**
* Per-application unique player identifier.
*
* @param string $gamePlayerId
*/
public function setGamePlayerId($gamePlayerId)
{
$this->gamePlayerId = $gamePlayerId;
}
/**
* @return string
*/
public function getGamePlayerId()
{
return $this->gamePlayerId;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#player`
*
* @param string $kind
*/
public function setKind($kind)
{
$this->kind = $kind;
}
/**
* @return string
*/
public function getKind()
{
return $this->kind;
}
/**
* A representation of the individual components of the name.
*
* @param PlayerName $name
*/
public function setName(PlayerName $name)
{
$this->name = $name;
}
/**
* @return PlayerName
*/
public function getName()
{
return $this->name;
}
/**
* The player ID that was used for this player the first time they signed into
* the game in question. This is only populated for calls to player.get for
* the requesting player, only if the player ID has subsequently changed, and
* only to clients that support remapping player IDs.
*
* @param string $originalPlayerId
*/
public function setOriginalPlayerId($originalPlayerId)
{
$this->originalPlayerId = $originalPlayerId;
}
/**
* @return string
*/
public function getOriginalPlayerId()
{
return $this->originalPlayerId;
}
/**
* The ID of the player.
*
* @param string $playerId
*/
public function setPlayerId($playerId)
{
$this->playerId = $playerId;
}
/**
* @return string
*/
public function getPlayerId()
{
return $this->playerId;
}
/**
* The player's profile settings. Controls whether or not the player's profile
* is visible to other players.
*
* @param ProfileSettings $profileSettings
*/
public function setProfileSettings(ProfileSettings $profileSettings)
{
$this->profileSettings = $profileSettings;
}
/**
* @return ProfileSettings
*/
public function getProfileSettings()
{
return $this->profileSettings;
}
/**
* The player's title rewarded for their game activities.
*
* @param string $title
*/
public function setTitle($title)
{
$this->title = $title;
}
/**
* @return string
*/
public function getTitle()
{
return $this->title;
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(Player::class, 'Google_Service_Games_Player');
← Back