📄 Source: AchievementUpdateResponse.php
<?php
/*
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
namespace Google\Service\Games;
class AchievementUpdateResponse extends \Google\Model
{
/**
* Achievement is hidden.
*/
public const CURRENT_STATE_HIDDEN = 'HIDDEN';
/**
* Achievement is revealed.
*/
public const CURRENT_STATE_REVEALED = 'REVEALED';
/**
* Achievement is unlocked.
*/
public const CURRENT_STATE_UNLOCKED = 'UNLOCKED';
/**
* The achievement this update is was applied to.
*
* @var string
*/
public $achievementId;
/**
* The current state of the achievement.
*
* @var string
*/
public $currentState;
/**
* The current steps recorded for this achievement if it is incremental.
*
* @var int
*/
public $currentSteps;
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#achievementUpdateResponse`.
*
* @var string
*/
public $kind;
/**
* Whether this achievement was newly unlocked (that is, whether the unlock
* request for the achievement was the first for the player).
*
* @var bool
*/
public $newlyUnlocked;
/**
* Whether the requested updates actually affected the achievement.
*
* @var bool
*/
public $updateOccurred;
/**
* The achievement this update is was applied to.
*
* @param string $achievementId
*/
public function setAchievementId($achievementId)
{
$this->achievementId = $achievementId;
}
/**
* @return string
*/
public function getAchievementId()
{
return $this->achievementId;
}
/**
* The current state of the achievement.
*
* Accepted values: HIDDEN, REVEALED, UNLOCKED
*
* @param self::CURRENT_STATE_* $currentState
*/
public function setCurrentState($currentState)
{
$this->currentState = $currentState;
}
/**
* @return self::CURRENT_STATE_*
*/
public function getCurrentState()
{
return $this->currentState;
}
/**
* The current steps recorded for this achievement if it is incremental.
*
* @param int $currentSteps
*/
public function setCurrentSteps($currentSteps)
{
$this->currentSteps = $currentSteps;
}
/**
* @return int
*/
public function getCurrentSteps()
{
return $this->currentSteps;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed
* string `games#achievementUpdateResponse`.
*
* @param string $kind
*/
public function setKind($kind)
{
$this->kind = $kind;
}
/**
* @return string
*/
public function getKind()
{
return $this->kind;
}
/**
* Whether this achievement was newly unlocked (that is, whether the unlock
* request for the achievement was the first for the player).
*
* @param bool $newlyUnlocked
*/
public function setNewlyUnlocked($newlyUnlocked)
{
$this->newlyUnlocked = $newlyUnlocked;
}
/**
* @return bool
*/
public function getNewlyUnlocked()
{
return $this->newlyUnlocked;
}
/**
* Whether the requested updates actually affected the achievement.
*
* @param bool $updateOccurred
*/
public function setUpdateOccurred($updateOccurred)
{
$this->updateOccurred = $updateOccurred;
}
/**
* @return bool
*/
public function getUpdateOccurred()
{
return $this->updateOccurred;
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(AchievementUpdateResponse::class, 'Google_Service_Games_AchievementUpdateResponse');
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